The SPC has its own memory, instruction set, etc. You cannot put a program into the SPC simply by storing it into RAM. The SPC must be sent the program via it's I/O locations. When you first turn on the SNES, the SPC has an internal kernal of sorts that gives it the ability to bootstrap to a program sent over the I/O port. Provided you have such a program, you can send it to the SPC. When the SPC recieves your code it will jump to the execution address in its memory that you specify (it's not required to be the start of code). This is where your program gets control of the SPC, DSP and I/O ports.
The memory on the SPC is 64K (kilobytes that is, not kilobits) in size. The DSP is 16-bit and supports eight stereo channels, each independantly pannable Left to Right. Samples sent into the DSP aren't the normal raw smapling used on an Amiga or PC. The samples in the SPC are encoded in a compressed format (I will get more to that later). The designers only placed 32K of RAM into the SPC however, so the upper 32K is unusable.
WORD Length
WORD Location
BYTES Data
The SPC kernal will let you send any number of these blocks (ie:
a MIDI implementation might use this to load appropriate patches
for a song about to be played and then send the song).When you've sent all blocks and want to start running code in the SPC, you send a zero-length block. There won't be any data. This block which contains only a 0 for length and a location will tell the kernal in the SPC that you're done sending and that it should jump to the program you just sent. The section below refers to this as the terminator block.
Your code will want to check these ports. Your SPC program should detect values by writing a sentinel value to the port and wait for it to change. Then call the appropriate routine or effect the appropriate change. The reciever should have the task of using the sentinel to detect a change. If all the values are important, use two ports, send the byte out both ports and wait for the exclusive-or complement of the value sent to show up at one of the ports. This will be the reciever telling you it has recieved the next byte ok. The reciever should wait for both locations to become equivalent before attempting to get the next byte. This will ensure the reciever that the sender has placed a value onto the port.
Next, your program will want to make some noise to tell the world (and you) that it's there. To do this, you need to know about the SPC's samples and registers. I'll start with the registers, then talk about the samples.
$F1 SPCCON1 bits 0-2 timer enables (1=on), bits 4-5
are I/O port clear bits (11=clear all)
$F2 SPCDRGA DSP Register Address latch. Write a value
here to select a DSP register to read or
modify. This register itself is write-
only.
$F3 SPCDDAT DSP Register Data register. Read or write
this register to read/write the DSP register
currently referred to in SPCDRGA.
$FA-$FC SPCTMLT Timer latches - place a value into the
registers. The timer counts up to your
time from 0. When it hits, the associated
SPCTMCT register will advance.
$FD-$FF SPCTMCT 4-bit counters count timer hits on each
timer respectively
Note: Timer 2 ($FC,$FF) counts at 64 kHz while the other two
count at 8 kHz.
These registers repeat for each voice (00v0), where v is a voice number from 0 to 7.
0000 Volume left
0001 Volume right
0002 Pitch low
0003 Pitch high (The total 14 bits of pitch
height)
0004 SRCN Designates source number from 0-
255 (sample number)
0005 ADSR 1
0006 ADSR 2
0007 GAIN Envelope can be freely designated by
your code ($1f here: ignore ADSR
and just output using the volume
settings)
000F FILTER Filter deisgnation for this voice
The remaining registers affect everything:
0008 ENVX Present val of envelope with DSP
rewrites
0009 VALX Present wave height val
000C MASTVOLL Master volume ($7f is maximum),
left channel
000D ECHO Echo feedback bits (1 for each
voice)
001C MASTVOLR Master volume ($7f is maximum),
right channel
002C ECHOVOLL Echo volume, left
002D PTCHMOD Pitch modulation enable bits
003C ECHOVOLR Echo volume, right
003D NOISEN Noise enable bits
004C KEYON Key-on (enable voice) bits
004D ECHOEN Echo enable bits
005C KEYOFF Key-off (mute voice) bits
005D SAMLOC Hi-byte of mem address for the
sample directory table (contains
start-address and loop-start
offset)
006C VOXCON Misc voice control
Bit 7: Reset (0=off)
Bit 6: Mute (0=off)
Bit 5: Echo (1=off)
006D ECHOLOC Echo waveform directory location
(Same as $5d)
007D ECHODLY Echo delay enable bits
rrrrffle 01 23 45 67 89 ab cd ef
rrrr - granularity (known in SPC dox as "range"), 0-12
ff - filter designation
These are normally zero but have significance on the
LAST block:
l - loop flagbit
e - last chunk of sample
To convert a raw sample, it must first be padded to a multple of 16
and converted to a 16-bit signed waveform.The granularity indicates the quantization level used for this block. Higher granularity values indicate SMALLER shifts in amplitude for the BRR nybbles in this block. Since a nybble only has a dynamic range from -8 to 7, the granularity is used to expand this:
Granulirity Nybbles produce dynamic range:
00 -00008 to 00007, in steps of 0001
01 -00016 to 00014, in steps of 0002
02 -00032 to 00028, in steps of 0004
03 -00064 to 00056, in steps of 0008
04 -00128 to 00112, in steps of 0016
05 -00256 to 00224, in steps of 0032
06 -00512 to 00448, in steps of 0064
07 -01024 to 00896, in steps of 0128
08 -02048 to 01792, in steos of 0256
09 -04096 to 03584, in steps of 0512
10 -08192 to 07168, in steps of 1024
11 -16384 to 14336, in steps of 2048
12 -32768 to 28672, in steps of 4096
As you can see, the SPC uses 16-bit waveforms. There is enough
space in 32K to store 58,240 samples using this compression method
about 4 seconds at 14.4 KHz (sorry, there's not quite enough space
to do a real good CD quality sound track), ah, but then there's
always the cartridge memory (24 MBits would hold 5.5 million
samples - since the transfer gets a speed faster than playback
you could double buffer and send stuff this way - this would give
you about 6.5 minutes of digitized sound at CD quality in monaural
recording. Stereo would halve these times).To convert you look at the raw sample 16 samples at a time. For all waveform points in this sample you find a range (above) that fits in all the points. This is your granularity. You then use the step value to quantize each point down to one nybble. Then string these nybbles together, left to right. When this is done, you just create the header byte and append the eight additional bytes from the nybbles you just obtained. This has just converted 16 bytes of your sample to BRR format (Yay hoo!). Repeat the above procedure for the rest of the raw sample.
When recording for music, keep the recording rate at about 30 Khz to ensure that using the pitch value will give you a broad tonal range when using that sample as an instrument. You can forgo (skip) this rule if you're using multiple patching of the instrument to counter envelope and timbre distortion (but you still have to keep this in mind however) [BTW: multiple patching means recording the instrument several times, playing the instrument at different octaves for each recording] you then match the right patch to the playback octave when performing music (ie: on the SPC).
A higher recording rate gives better results after BRR conversion, as does using 16-bit samples as opposed to 8-bit samples.
The easiest way to do SPC700 coding is with an assembler. However, there is a distinct lack of SPC-700 assemblers (as compared to 65816 assemblers which are all over the place). However the Famidev site has one good shareware assembler called TASM which is a table-based assembler (you can change the instruction set it assembles for). If you place my instruction set (called TASM07.TAB) into TASM, you can assemble SPC-700 code. The list follows. It is beyond the scope of this overview to go into detail about the SPC 700 assembly. Maybe in another document I will do exactly that.
Anyhoo, here's the SPC-700 TASM table:
=== "TASM07.TAB" === Cut me here ============================================== "TASM SPC-700 Assembler, " /* /* Defines the SNES's SPC-700 Instruction set /* Created by Gau of the Veldt /* /* There are no special instruction classes /* /* INSTR,ARGS,OPCODE,BYTES,MOD,CLASS,SHIFT,OR /* ADC A,(X) 86 1 NOP 1 ADC A,[*+X] 87 2 NOP 1 ADC A,#* 88 2 NOP 1 ADC A,*+X 95 3 NOP 1 ADCZ A,*+X 94 2 NOP 1 ADC A,*+Y 96 3 NOP 1 ADC A,[*]+Y 97 2 NOP 1 ADC A,* 85 3 NOP 1 ADCZ A,* 84 2 NOP 1 ADC *,#* 98 3 CSWAP 1 ADC *,* 89 3 CSWAP 1 AND A,(X) 26 1 NOP 1 AND A,[*+X] 27 2 NOP 1 AND A,#* 28 2 NOP 1 AND A,*+X 35 3 NOP 1 ANDZ A,*+X 34 2 NOP 1 AND A,*+Y 36 3 NOP 1 AND A,[*]+Y 37 2 NOP 1 AND A,* 25 3 NOP 1 ANDZ A,* 24 2 NOP 1 AND (X),(Y) 39 1 NOP 1 AND *,#* 38 3 CSWAP 1 AND *,* 29 3 CSWAP 1 AND1 C,* 4A 3 NOP 1 AND1 C,/* 6A 3 NOP 1 ASL A 1C 1 NOP 1 ASL *,X 1B 2 NOP 1 ASL * 0C 3 NOP 1 ASLZ * 0B 2 NOP 1 LSR A 5C 1 NOP 1 LSR *,X 5B 2 NOP 1 LSR * 4C 3 NOP 1 LSRZ * 4B 2 NOP 1 ROL A 3C 1 NOP 1 ROL *,X 3B 2 NOP 1 ROL * 2C 3 NOP 1 ROLZ * 2B 2 NOP 1 ROR A 7C 1 NOP 1 ROR *,X 7B 2 NOP 1 ROR * 6C 3 NOP 1 RORZ * 6B 2 NOP 1 BBC0 *,* 13 3 CREL 1 BBC1 *,* 33 3 CREL 1 BBC2 *,* 53 3 CREL 1 BBC3 *,* 73 3 CREL 1 BBC4 *,* 93 3 CREL 1 BBC5 *,* B3 3 CREL 1 BBC6 *,* D3 3 CREL 1 BBC7 *,* F3 3 CREL 1 BBS0 *,* 03 3 CREL 1 BBS1 *,* 23 3 CREL 1 BBS2 *,* 43 3 CREL 1 BBS3 *,* 63 3 CREL 1 BBS4 *,* 83 3 CREL 1 BBS5 *,* A3 3 CREL 1 BBS6 *,* C3 3 CREL 1 BBS7 *,* E3 3 CREL 1 BPL * 10 2 R1 1 BRA * 2F 2 R1 1 BMI * 30 2 R1 1 BVC * 50 2 R1 1 BVS * 70 2 R1 1 BCC * 90 2 R1 1 BCS * B0 2 R1 1 BNE * D0 2 R1 1 BEQ * F0 2 R1 1 CLR0 * 02 2 NOP 1 CLR1 * 22 2 NOP 1 CLR2 * 42 2 NOP 1 CLR3 * 62 2 NOP 1 CLR4 * 82 2 NOP 1 CLR5 * A2 2 NOP 1 CLR6 * C2 2 NOP 1 CLR7 * E2 2 NOP 1 SET0 * 12 2 NOP 1 SET1 * 32 2 NOP 1 SET2 * 52 2 NOP 1 SET3 * 72 2 NOP 1 SET4 * 92 2 NOP 1 SET5 * B2 2 NOP 1 SET6 * D2 2 NOP 1 SET7 * F2 2 NOP 1 CMP A,(X) 66 1 NOP 1 CMP A,[*+X] 67 2 NOP 1 CMP A,#* 68 2 NOP 1 CMP A,*+X 75 3 NOP 1 CMPZ A,*+X 74 2 NOP 1 CMP A,*+Y 76 3 NOP 1 CMP A,[*]+Y 77 2 NOP 1 CMP A,* 65 3 NOP 1 CMPZ A,* 64 2 NOP 1 CMP X,#* C8 2 NOP 1 CMP X,* 1E 3 NOP 1 CMP X,* 3E 2 NOP 1 CMP Y,#* AD 2 NOP 1 CMP Y,* 5E 3 NOP 1 CMP Y,* 7E 2 NOP 1 CMP (X),(Y) 79 1 NOP 1 CMP *,#* 78 3 CSWAP 1 CMP *,* 69 3 CSWAP 1 CBNE *+X,* DE 3 CREL 1 CBNE *,* 2E 3 CREL 1 DBNZ Y,* FE 2 R1 1 DBNZ *,* 6E 3 CREL 1 DAA YA DF 1 NOP 1 DAS YA BE 1 NOP 1 NOT1 * EA 3 NOP 1 XCN A 9F 1 NOP 1 MOV1 C,* AA 3 NOP 1 MOV1 *,C CA 3 NOP 1 DECW * 1A 2 NOP 1 INCW * 3A 2 NOP 1 CLRW * 5A 2 NOP 1 ADDW YA,* 7A 2 NOP 1 SUBW YA,* 9A 2 NOP 1 MOVW YA,* BA 2 NOP 1 MOVW *,YA DA 2 NOP 1 MUL YA CF 1 NOP 1 DIV YA,X 9E 1 NOP 1 EOR A,(X) 46 1 NOP 1 EOR A,[*+X] 47 2 NOP 1 EOR A,#* 48 2 NOP 1 EOR A,*+X 55 3 NOP 1 EORZ A,*+X 54 2 NOP 1 EOR A,*+Y 56 3 NOP 1 EOR A,[*]+Y 57 2 NOP 1 EOR A,* 45 3 NOP 1 EORZ A,* 44 2 NOP 1 EOR (X),(Y) 59 1 NOP 1 EOR *,#* 58 3 CSWAP 1 EOR *,* 49 3 CSWAP 1 EOR1 C,* 8A 3 NOP 1 DEC A 9C 1 NOP 1 DEC X 1D 1 NOP 1 DEC Y DC 1 NOP 1 DEC *,X 9B 2 NOP 1 DEC * 8C 3 NOP 1 DECZ * 8B 2 NOP 1 INC A BC 1 NOP 1 INC X 3D 1 NOP 1 INC Y FC 1 NOP 1 INC *,X BB 2 NOP 1 INC * AC 3 NOP 1 INCZ * AB 2 NOP 1 MOV X,A 5D 1 NOP 1 MOV A,X 7D 1 NOP 1 MOV X,SP 9D 1 NOP 1 MOV SP,X BD 1 NOP 1 MOV A,Y DD 1 NOP 1 MOV Y,A FD 1 NOP 1 MOV (X),(Y) 99 1 NOP 1 MOV (X)+,A AF 1 NOP 1 MOV A,(X)+ BF 1 NOP 1 MOV (X),A C6 1 NOP 1 MOV A,(X) E6 1 NOP 1 MOV Y,#* 8D 2 NOP 1 MOV X,#* CD 2 NOP 1 MOV A,#* E8 2 NOP 1 MOV [*+X],A C7 2 NOP 1 MOV [*]+Y,A D7 2 NOP 1 MOV A,[*+X] E7 2 NOP 1 MOV A,[*]+Y F7 2 NOP 1 MOV *+X,A D5 3 NOP 1 MOVZ *+X,A D4 2 NOP 1 MOV *+Y,A D6 3 NOP 1 MOV *+Y,X D9 2 NOP 1 MOV *+X,Y DB 2 NOP 1 MOV X,*+Y F9 2 NOP 1 MOV Y,*+X FB 2 NOP 1 MOV A,*+X F5 3 NOP 1 MOVZ A,*+X F4 2 NOP 1 MOV A,*+Y F6 3 NOP 1 MOV *,A C5 3 NOP 1 MOVZ *,A C4 2 NOP 1 MOV *,X C9 3 NOP 1 MOV *,X D8 2 NOP 1 MOV *,Y CC 3 NOP 1 MOV *,Y CB 2 NOP 1 MOV A,* E5 3 NOP 1 MOVZ A,* E4 2 NOP 1 MOV X,* E9 3 NOP 1 MOV X,* F8 2 NOP 1 MOV Y,* EC 3 NOP 1 MOV Y,* EB 2 NOP 1 MOV *,#* 8F 3 CSWAP 1 MOV *,* FA 3 CSWAP 1 OR A,(X) 06 1 NOP 1 OR A,[*+X] 07 2 NOP 1 OR A,#* 08 2 NOP 1 OR A,*+X 15 3 NOP 1 ORZ A,*+X 14 2 NOP 1 OR A,*+Y 16 3 NOP 1 OR A,[*]+Y 17 2 NOP 1 OR A,* 05 3 NOP 1 ORZ A,* 04 2 NOP 1 OR (X),(Y) 19 1 NOP 1 OR *,#* 18 3 CSWAP 1 OR *,* 09 3 CSWAP 1 OR1 C,* 0A 3 NOP 1 OR1 C,/* 2A 3 NOP 1 SBC A,(X) A6 1 NOP 1 SBC A,[*+X] A7 2 NOP 1 SBC A,#* A8 2 NOP 1 SBC A,*+X B5 3 NOP 1 SBCZ A,*+X B4 2 NOP 1 SBC A,*+Y B6 3 NOP 1 SBC A,[*]+Y B7 2 NOP 1 SBC A,* A5 3 NOP 1 SBCZ A,* A4 2 NOP 1 SBC (X),(Y) B9 1 NOP 1 SBC *,#* B8 3 CSWAP 1 SBC *,* A9 3 CSWAP 1 TCALL * 01 1 T1 1 4 F0 TSET1 * 0E 3 NOP 1 TCLR1 * 4E 3 NOP 1 CALL * 3F 3 NOP 1 PCALL * 4F 2 NOP 1 JMP [*+X] 1F 3 NOP 1 JMP * 5F 3 NOP 1 PUSH PSW 0D 1 NOP 1 PUSH A 2D 1 NOP 1 PUSH X 4D 1 NOP 1 PUSH Y 6D 1 NOP 1 POP PSW 8E 1 NOP 1 POP A AE 1 NOP 1 POP X CE 1 NOP 1 POP Y EE 1 NOP 1 NOP "" 00 1 NOP 1 BRK "" 0F 1 NOP 1 RET "" 6F 1 NOP 1 RETI "" 7F 1 NOP 1 CLRP "" 20 1 NOP 1 SETP "" 40 1 NOP 1 CLRC "" 60 1 NOP 1 SETC "" 80 1 NOP 1 EI "" A0 1 NOP 1 DI "" C0 1 NOP 1 CLRV "" E0 1 NOP 1 NOTC "" ED 1 NOP 1 SLEEP "" EF 1 NOP 1 STOP "" FF 1 NOP 1 === "TASM07.TAB" === Cut me here ==============================================Anyways, enjoy this SPC-700 doc. It's been fun. If you want help or more info, you can either mail me via the Famidev (famidev@webcom.com) mailing list, or at my email location (gau@netbistro.com), or additionally through my mail gateway from my WWW page (http://www.netbistro.com/~gau).