Tales of Destiny PS2Liner Notes ·
Motoi Sakuraba ·
Shinji TamuraStaff ·
Namco Tales Studio (ナムコ・テイルズスタジオ)
Tales of Destiny PS2
Liner Notes
Motoi Sakuraba
Since this game is a remake, we use the arrangements of the original game's music. I tried hard to keep the atmosphere same as before, and I think I schemed in various ways; intentionally drawing cheapness of the sequenced music era, arranging string sections newly, and rendering in a larger-scale while keeping the previous textures.
Also, various FMV and event sequences have not only the original music, but new compositions. I scored FMV themes as usual to fit the way the scenes change.
I think you can enjoy this soundtrack as an arranged album of the original as well.
Shinji Tamura
It's Decemeber 1997 when ToD was released, gee, so 9 years has passed since then.
This time, music is released in the form of remaking, and as of now, giving a new listen to it, I get overwhelmed with nostalgia. More than that I however get full of shame, which honestly is my bottom line. The soundtrack, per se, fits each sequence very well and I'm fond of the melodies, yet frankly I can't help but feel something lame about the arrangement side of things and instruments use. So, I would have been improved to some extent for these 9 years. (laughter)
The opening themes of "Tales of..." series have been sung by many artists so far, but DEEN's "Yume de Aruyouni", the opening theme of Destiny, still has been the most memorable one for me, and is my personal favourite.
Starting with Phantasia in 1995, afterward many Tales of series entries, including Destiny, have been continuously released. I, however, could say the origin of "Tales of..." series for me is Destiny in a sense, considering the developing members and whatnot. In this regard, this is also something I have a special feeling for.
After all, though gamemusic now has every genre and pattern at this moment, I think ToD is an orthodox form of an RPG music. To a game, sound is a principal supporting cast as a role of enhancing it. I hope I continue to compose music with which we could recall the scenes of the game 10 years later.
This time, thanks for purchasing the soundtrack.
Staff
(Tales Studio staff only, transcription from » youtube video, Director's Cut only has » minor variations)
Namco Tales Studio (ナムコ・テイルズスタジオ)
- Directors (トータルディレクション)
- Kiyoshi Nagai (長井 潔), Eiji Kikuchi (菊池 栄二)
- System Programmer (システムプログラム)
- Battle System & Battle Programmer (バトルシステム&バトルプログラム)
- Battle System Support (バトルシステムサポート)
- Assistant Battle Programmer & Effect Programmer (バトルプログラムサポート&エフェクトプログラム)
- Field Graphic Programmer (マップフィールドプログラム)
- World Field Programmer (ワールドフィールドプログラム)
- Takehito Nagasawa (長沢 岳仁)
- Menu Programmers (メニュープログラム)
- Isamu Matsushita (松下 勇), Yoshimasa Enji (槐 義將)
- Scenario Director (シナリオディレクション)
- Scenario Script (シナリオスクリプト)
- Hiroyuki Suzuki (鈴木 宏之), Soichiro Miyano (宮野 聡一郎), Ichio Takami (髙見 一夫), Yumi Yamada (山田 祐実), Kenta Mineda (峯田 健太)
- Event Director (イベントディレクション)
- Map Concept & Chat Script (マップコンセプト&チャットスクリプト)
- Dungeon Concept (ダンジョンコンセプト)
- Total Design Director (トータルデザインディレクション)
- Yasuyuki Sawadaishi (沢田石 靖之)
- Battle Character Graphics (バトルキャラクターグラフィック)
- Hirofumi Matsuo (松尾 博史), Mituru Arai (新井 允), Tomoko Watanabe (渡部 智子), 斉藤 雄太, Hiroki Izume (井爪 広樹), 山本 貞嗣, Yukari Mashiba (真柴 由香里), 岡田 隆行, Yasuhiko Tanaka (田中 康彦), 山本 芳栄, Noboru Kosuge (小菅 登)
- Map Field Graphics (マップフィールドグラフィック)
- Aki Sawadaishi (沢田石 亜紀), Tsuyoshi Terao (寺尾 剛), Masafumi Takagi (高木 昌史), Kentaro Kawamoto (河本 健太郎), Nayo Yuzawa (湯沢 那有), Masato Hota (掘田 正人), Mayumi Sato (佐藤 まゆみ), Harumi Tokita (鴇田 春美), Humie Zennyoji (善如寺 文恵), Shizuka Makino (牧野 静), Kouji Hinode (日出 浩二), Hisamitsu Baba (馬場 久充), Sadayuki Imai (今井 貞徹), Natsumi Amako (尼子 夏美), Asuka Kobayashi (小林 明日香)
- World Field Graphics (ワールドフィールドグラフィック)
- Susumu Omameuda (大豆生田 進), 藤平 さとみ (now Satomi Omameuda (大豆生田 さとみ)), Kaori Mitani (三谷 香織)
- Map Field Character Graphics (マップフィールドキャラクターグラフィック)
- Kenichi Ito (伊藤 研一), Yuuichirou Takada (高田 裕一郎), Miyuki Kobayashi (小林 美由紀), 藤原 大貴
- Effects Graphics (エフェクトグラフィック)
- Battle Field Graphics (バトルフィールドグラフィック)
- Nobuo Kanuma (鹿沼 宣雄), 中村 綾, Yusuke Miyauchi (宮内 佑典)
- System Graphics (システムグラフィック)
- Cut-in Graphics (カットイングラフィック)
- Sound Programmer (サウンドプログラム)
- Sound (サウンド)
- Motoi Sakuraba (桜庭 統), Shinji Tamura (田村 信二)
- Sound Effects (サウンドエフェクト)
- Atsushi Horiguchi (堀口 篤志), Hiroshi Tamura (田村 宏史)
- Process Management (プロセスマネジメント)
- Special Thanks (スペシャルサンクス)
- Keita Matsui (松井 圭太), Takeshi Yokoyama (横山 武史), Hiroki Shirao (白尾 博樹), Yoshifumi Osaki (大崎 芳史), Junichi Uchida (内田 淳一), Yuri Handa (半田 百合), Chiaki Sasakura (佐々倉 千秋), Kaho Yamauchi (山内嘉穂), Yoshihiro Seto (脊戸 義弘)