Sound Staff Comment ·
Motoi Sakuraba ·
Shinji TamuraTales of Rebirth staff ·
Namco Tales Studio staff ·
Namco staff
Sound Staff Comment
Motoi Sakuraba
This time I was in charge of the composition and the execution of the internal synthesizer, the music and the mixing of the movie scenes. Concerning the synthesizer, I spent more time than the previous PS2 work because I wanted to do better.
However, even this time, it was not possible to use freely any kind of sound as for any RPG, but I think that the brass sound is quite good anyway.
Since I was asked to use an orchestra-like sound for TOR, both sound and melodies follow such an atmosphere. I particularly like the synthesizer sound of the orchestra pieces for it is rather deep.
The most difficult task was the mixing of the movie-scene pieces. I had to work at night because of the short time available. Furthermore it took more time to write the movie pieces in order to fit them to the scenes.
Among those, I think that the prologue theme is good, even if it was really hard to make. I actually like all the music I wrote for the animations and I will be very glad if you will also like some pieces.
Shinji Tamura
Compared to the 111-tracks volume of Tales of Symphonia, I feel this time the volume has calmed down to the level of a normal RPG. The concept of this title was to create a classical atmosphere and, for this, classical instruments have been used more than in the previous titles of the series.
Usually the composition is done basically only following some specifications, but this time I wrote several pieces looking at images and at the game itself, seeing both the background and the character’s movements.
Due to this I think that many tracks perfectly match the game scenes and, even if here there is only music without the game, I will be happy if you will remember the respective game sceneries while listening to it.
(Translations by Andrea Mardegan)
Tales of Rebirth staff
(cast and animation movie staff omitted)
Namco Tales Studio staff
- Directors (トータルディレクション)
- Akiyoshi Sarukawa (猿川 昭義), Kiyoshi Nagai (長井 潔), Eiji Kikuchi (菊池 栄二)
- System Programmer (システムプログラム)
- Battle Programmer (バトルプログラム)
- Battle System Support (バトルシステムサポート)
- 2D Graphic Programmer (2Dマッププログラム)
- Field Programmer (フィールドプログラム)
- Takehito Nagasawa (長沢 岳仁)
- Menu Programmer (メニュープログラム)
- Effects & Battle Enemy Programmer (エフェクトプログラムバトルエネミープログラム)
- Assistant Effects Programmer (エフェクトプログラムサポート)
- Scenario Director (シナリオディレクション)
- Assistant Scenario Director (シナリオディレクションサポート)
- Scenario Support (シナリオサポート)
- Scenario Script (シナリオスクリプト)
- Hiroyuki Suzuki (鈴木 宏之), Nobuyuki Sawada (澤田 信行), Hiroyuki Kanemaru (金丸 宏之), 佐藤 一哉
- Map Concept Design (マップコンセプトデザイン)
- Total Design Director (トータルデザインディレクション)
- Yasuyuki Sawadaishi (沢田石 靖之)
- 2D Map Graphics (2Dマップグラフィック)
- Aki Sawadaishi (沢田石 亜紀), Tsuyoshi Terao (寺尾 剛), Masafumi Takagi (高木 昌史), Yuji Kanbara (神原 雄二), Nayo Yuzawa (湯澤 那有), Masato Hota (掘田 正人), Kentaro Kawamoto (河本 健太郎), Mayumi Sato (佐藤 まゆみ), Harumi Tokita (鴇田 春美), Humie Zennyoji (善如寺 文恵), Shizuka Makino (牧野 静), 日出 浩二, Hisamitsu Baba (馬場 久充), Sadayuki Imai (今井 貞徹), Orie Kubota (久保田 織恵)
- Battle Field Graphics (バトルフィールドグラフィック)
- Nobuo Kanuma (鹿沼 宣雄), 中村 綾
- Battle Character Graphics (バトルキャラクターグラフィック)
- Hirofumi Matsuo (松尾 博史), Mituru Arai (新井 允), Tomoko Watanabe (渡部 智子), 斉藤 雄太, Hiroki Izume (井爪 広樹), 山本 卓嗣, Yukari Mashiba (真柴 由香里), 岡田 隆行, Keiichi Goto (後藤 恵一)
- Battle Character Graphics Support (バトルキャラクターグラフィックサポート)
- Masahiko Musha (武者 匡彦), Satoshi Nakamura (中村 智), Seika Arai (新井 誠馨), Yoshinobu Maezawa (前沢 義信), Takuya Kishimoto (岸本 卓也), Masaaki Kanbayashi (上林 正暁), Nao Yanase (柳瀬 菜央), Keiichi Asai (浅井 恵一), Takashi Shimano (島野 隆), Keisuke Nitta (新田 啓介), Shinichi Yamaguchi (山口 真一), Hisato Ito (伊藤 久仁)
- Effects Graphics (エフェクトグラフィック)
- Field Character Graphics (フィールドキャラクターグラフィック)
- Yoko Gotan (五反 葉子), Kenichi Ito (伊藤 研一), 常見 優妃, 品田 涼子, 中澤 直人, 武井 美樹子
- 3D Field Graphics (3Dフィールドグラフィック)
- Susumu Omameuda (大豆生田 進), Miho Terada (寺田 美穂)
- Sound Programmer (サウンドプログラム)
- Sound (サウンド)
- Motoi Sakuraba (桜庭 統), Shinji Tamura (田村 信二)
- Sound Effects (サウンドエフェクト)
- Atsushi Horiguchi (堀口 篤志), Hiroshi Tamura (田村 宏史)
- Process Management (プロセスマネジメント)
- Debug Staff (デバックスタッフ)
- Digital Hearts (株式会社デジタルハーツ)
- 真貝 洋介, Yoshinori Monma (門馬 要史憲)
- Special Thanks (スペシャルサンクス)
- Keita Matsui (松井 圭太), Masaki Kubota (久保田 正之), Takahiro Kawase (川瀬 貴洋), Yoshifumi Osaki (大崎 芳史), Junichi Uchida (内田 淳一), Yuri Handa (半田 百合), Chiaki Sasakura (佐々倉 千秋), 渡邉 光彦
Namco staff
- Sales & Promotion (セールス&プロモーション)
- 露木 雄二, 岸 健司, 竹田 健, 佐伯 博史, 折笠 守和, 田中 快, 宇出津 和仁, 池田 弘, 西端 悟, 清野 健太
- QA (品質管理)
- 夏井 敏夫, 鶴谷 信一, 深谷 泰宏, 佐藤 裕一, 佐野 隆太
- QA (品質管理)
- 松本 智貴, 菊田 政仁, 住友 一洋, 岡部 志生, 中田 雅也, 庄司 有帆, 小野 亜紀英, 西谷 知佐子, 福田 陽太, 兼田 恵
- Special Thanks (スペシャルサンクス)
- 三好 秀一郎, Jeremy Clark (ジェレミー・クラーク), All test players (テストプレイヤーの皆さん)
- Subcharacter Design Visual Adviser (サブキャラクターデザインビジュアルアドバイザー)
- Package Design (パッケージデザイン)
- Director (ディレクター)
- Kazuhisa Oomi (大見 和永), Takaaki Okuda (奥田 孝明)
- Direction Support (ディレクションサポート)
- 富澤 美輝, Tomomi Masubuchi (増渕 友海)
- Chief Director (チーフディレクター)
- Executive Producer (エグゼクティブプロデューサー)
- Masaya Nakamura (中村 雅哉), 高木 九四郎, 橘 正裕