Tales of SymphoniaLiner Notes ·
Motoi Sakuraba ·
Shinji Tamura ·
Takeshi AraiStaff ·
Namco Tales Studio (ナムコ・テイルズスタジオ) ·
Polygon Magic, Inc. Map Graphics ·
Map Graphics ·
CG Movies ·
Animated Movies ·
NAMCO Ltd.
Tales of Symphonia
Liner Notes
Motoi Sakuraba
This time I am responsible for Tethe'alla-related themes, character themes, battle-related themes, movies and staff roll. I heard Tethe'alla was a bit more serious and darker in comparison to Sylvarant. However, if it were too serious it could not fit the entire image and concept, and I think I managed this issue. I think battle themes have more Pop-textures than usual. I usually compose music after deciding which meter and tempo I would use, but for the movies from this project I played and recorded them in real-time to the actual movies. I made them without the help of a metronome signal so there are substle fluctuation, which those who play instruments may be able to hear. Also since the tracks of the earlier development stage and the later development stage were recorded using different equipments and sampling software, to try to find the differences can be one way in which you can enjoy this album. The sound quality got a tad bit noisy in game due to the conversion, but I think it became cleaner on the CDs. As for sequenced music I worked with limited memory. If possible I would have used six times the memory than was actually available, but I did the best I could. It is good to recall game scenes during hearing the CDs, but as a composer I would appreciate it if you hear it as a separate track alone.
Shinji Tamura
Even though it was a little too easy to do so the score was divided based on the two worlds of this Tales game, like the first world Sylvarant to Sakuraba and the second world Tethe'alla to me. As expected there were more battle sequences in last half, so I left it to Sakuraba because looming battle sequence music is his bag while I composed calm and Pop-texture pieces for first half. That said, in the end we eventually composed music for each other's world.
Of Symphonia, if I were to pick up one especially impressive track it would be "Town of a wind and ruins", the theme for the town of ruins, Asgard. I intially composed this track only with references to the imaginary descriptions about this town, but when it was actually played in the game, with sound of wind and windmills and the atmosphere of town, I think it fits Asgard far better than I expected during composition.
Though the piece released on the CD doesn't have the sound effects of wind and windmills, I would appreciate it if you recall all those timbres that ringed in Asgard and various events while listening to it.
Takeshi Arai
My role on this project was mainly sound programming and sound effects creation, though fortunately (or meddlingly?) I could participate in music production too. My responsiblity was around arrangements of reused music from prior Tales games and a few new themes. At the initial development stage I felt pressure and was worried if my pieces could meld with those by moguls such as Sakuraba and Tamura while being of no worse quality, but as I worked my joyful feeling grew to get bigger than that. For music variations what I had especially been aware of was how to create pieces being different from theirs but yet having a colour similar to Tales games. If you feel like 'the texture and atmosphere doesn't sound like something heard in prior Tales games' perhaps it might be mine. Since the music released on the CDs is faithful to the original yet of higher quality, please enjoy this a bit richer Symphonia symphony. Playing the CDs during actual gameplay is one way to enjoy them, I guess.
Staff
(omitting voice, localization, marketing staff)
- Character Design (キャラクターデザイン)
Namco Tales Studio (ナムコ・テイルズスタジオ)
- Directors (トータルディレクション)
- Kiyoshi Nagai (長井 潔), Eiji Kikuchi (菊池 栄二)
- Assistant Game Designer (サブプランニング)
- System Programmer (システムプログラム)
- Field Programmer (フィールドプログラム)
- Battle Programmer (バトルプログラム)
- Battle System Support (バトルシステムサポート)
- Programming Support (プログラムサポート)
- Yoshimasa Tanaka (田中 成昌), Toyokazu Endo (遠藤 豊和)
- Script Director (シナリオスクリプト演出)
- Hiroyuki Kanemaru (金丸 宏之)
- Script Editors (シナリオスクリプト作成)
- Hiroyuki Kanemaru (金丸 宏之), Naoto Miyadera (宮寺 直人), Kenji Anabuki (穴吹 健児), Tatsuo Saito (斎藤 達雄)
- Assistant Script Editors (シナリオスクリプトサポート)
- Hiroyuki Suzuki (鈴木 宏之), Nobuyuki Sawada (澤田 信行), Toyokazu Endo (遠藤 豊和), Takehito Nagasawa (長沢 岳仁), Shinya Watabe (渡部 慎也)
- Level Concept Designers (マップコンセプトデザイン)
- Ichio Takami (髙見 一夫), Takashi Hasegawa (長谷川 崇), Hiroyuki Kanemaru (金丸 宏之), Naoto Miyadera (宮寺 直人), Kenji Anabuki (穴吹 健児)
- Level Designers (マップディレクション)
- Kazuhiro Koizumi (小泉 和弘), Tsutomu Sugino (杉野 力), Yoshiyuki Aiuchi (相内 義之)
- Town Graphic Designers (タウンマップグラフィック)
- Yoshiyuki Aiuchi (相内 義之), Shinya Hirota (廣田 慎也), Natsuko Terasawa (寺澤 奈津子), Tomohiro Hayashi (林 朋弘), Erina Shibata (柴田 絵理奈), Taro Yamamoto (山本 太郎)
- Interior Map Graphic Designers (インドアマップグラフィック)
- Kazuhiro Koizumi (小泉 和弘), Yutaka Nihei (二瓶 穣), Nobuhiro Hatori (羽鳥 信浩)
- Dungeon Graphic Designers (ダンジョンマップグラフィック)
- Tsutomu Sugino (杉野 力), Satoshi Katsube (勝部 聡), Kouichi Wakatsuki (若月 幸一), Sadayuki Imai (今井 貞徹), Takashi Saito (斎藤 孝志), Toshiyuki Hashimoto (橋本 利之), Hideaki Fujisawa (藤沢 英明)
- Field Graphic Designers (フィールドマップグラフィック)
- Taku Matsuda (松田 拓), Masatoshi Haga (芳賀 正寿)
- Battlefield Graphic Support (バトルフィールドグラフィックサポート)
- Battlefield Graphic Designers (バトルフィールドグラフィック)
- Chiharu Ishii (石井 千春), Akiyoshi Hoshi (星 明吉), Kaori Asado (朝戸 薫), Nobuo Kanuma (鹿沼 宣雄)
- Character Modelers (キャラクターモデリング)
- Seika Arai (新井 誠馨), Masahiko Musha (武者 匡彦), Yoshinobu Maezawa (前沢 義信), Takuya Kishimoto (岸本 卓也), Masaaki Kanbayashi (上林 正暁), Fumihiro Kimura (木村 史博)
- Character Animators (キャラクターモーション)
- Masashi Ito (伊藤 正), Kaoru Kato (加藤 薫), Maki Kojima (児島 真紀), Go Motoyama (本山 剛), Hitoya Kitui (木匠 仁也)
- Monster Designers/modelers (モンスターデザイン&モデリング)
- Satoshi Nakamura (中村 智), Keisuke Nitta (新田 啓介), Shinichi Yamaguchi (山口 真一), Takashi Shimano (島野 隆), Haruka Uchida (内田 晴香)
- Monster Animators (モンスターモーション)
- Takashi Shimano (島野 隆), Shinichi Yamaguchi (山口 真一), Keisuke Nitta (新田 啓介), Satoshi Nakamura (中村 智)
- Assistant Modelers (モデリングサポート)
- Susumu Omameuda (大豆生田 進), Miho Terada (寺田 美穂)
- System Graphic Designer (システムグラフィック)
- Effect Graphic Designer (エフェクトグラフィック)
- Sound Programmer (サウンドプログラム)
- Sound/Music Engineers (サウンド)
- Motoi Sakuraba (桜庭 統), Shinji Tamura (田村 信二), Takeshi Arai (新井 武)
- Sound Effect Editor (サウンドエフェクト)
- Voice Over Editor (ボイスエディット)
- Special Thanks (スペシャルサンクス)
- Yoshifumi Osaki (大崎 芳史), Jyunichi Uchida (内田 淳一), Shinya Watabe (渡部 慎也), Masahiro Abe (安部 昌宏), Takahiro Tanaka (田中 崇裕), Yuri Handa (半田 百合), Chiaki Sasakura (佐々倉 千秋)
Polygon Magic, Inc. Map Graphics
- Staff
- Makoto Hayashi, Motoko Tohyama, Satoshi Yamaura, Wataru Kawahara, Mai Satsuki, Yukiko Sakurai, Rumi Kodera, Reiga Yasuda, Miho Tsuthiya, Tsutomu Kitazawa, Nobumichi Sugawara, Youzou Kageyama, Aya Nagakubo, Yukari Saitou
- Tatsunoko Production
- Takashi Nakashima, Toshimasa Suzuki, Tsuyoshi Tanaka, Hideaki Makinouchi, Yoshinori Yoshimoto, Maya Hayashi, Yoshiko Miyahara
- buildup Co., Ltd.
Map Graphics
- CG Artists
- Shugo Kayano, Satoshi Koshimizu, Teruyuki Ishikawa, Yukimidori, Yasuhiko Muraoka,
CG Movies
- CG Artists
- Masanori Kubota, Seiko Endoji, Shugo Kayano, Daisuke Harada
- Designers
- Masayuki Goto, Tetsuya Amabiki
Animated Movies
- Lead Animation Director & Animation Character Designer
- Opening Animation Director & General Illustration Director
- Event Animation Director & Illustration Director
- Illustrators
- Atsuko Nakajima, Hideki Tachibana, Makoto Yamada, Hirofumi Suzuki, Yoshiaki Yanagida, Shinji Ishihama, Koichi Arai, Yuichi Tanaka, Yasunori Miyazawa, Syouko Nakamura
- Yuka Shibata, Ikuo Kuwana, Atsushi Nishigori, Naoto Hosoda, Hanako Enomoto, Hideki Takahashi, Ken Otsuka, Hiroyuki Imaishi, Terumi Nishii, Daizen Komatsuda
- Chikasi Kubota
- Background Designer
- Hajime Matsuoka
- PAC: Minoru Nishida, Mariko Iwaki
- KUSANAGI: Kazuo Ogura
- BIHOU, Inc.: Shunichiro Yosihara, Takamasa Masuki
- Animators
- Yukiko Mita, Kazunori Akiyama, Fuminori Sahara, Mariko Yamamoto, Masaharu Uemura, Yuko Yamada, Keigo Sasaki, Reiko Sakai, Yukio Araie, Masaya Kikuchi, Yumi Kuroiwa, Rieko Tuji, Yuuki Kawashima, Yuki Masuda
- Eriko Sakai, Yukari Umebayashi, Kasumi Hara, Midori Yamamoto, Takashi Isomatsu
- Ajiadou, JC.STAFF, Anime R, DR MOVIE, Kyongan ANIA, BONES, RADIX, OH Production, Studio Live, Beetrain, Studio Mark, Magic Bus, GAINAX, Dougakoubou, Tamazawadouga, APPP
- Clean-up Animators
- Nagisa Abe, Mariko Simokawa, Kazu Doi, Emiko Ueno, Yuri Okada, Eiko Matsushima, Izumi Hirose, Mika Sugawara, Sayaka Tsuda, Yuko Fujita, Sumie Koga, Takayoshi Ishikawa, Miki Sakuma
- JC.STAFF
- Effects
- Akira Saito
- Sigenobu Kaihoko, Hisashi Ezura
- Editors
- Junichi Uematsu, Taeko Hamauzu
NAMCO Ltd.
- QA Testers
- Toshio Natsui, Shinichi Tsuruya
- Yasuhiro Fukaya
- Yuichi Sato, Hiroyuki Kaneshiro, Takeuchi Masakatsu, Keita Matsui, Tomoki Takahashi, Takashi Uchino, Kazuhiro Sumitomo, Yuusuke Hirabayashi, Satoshi Onishi, Go Mukouyama, Masaki Yoneyama, Yasuhiro Shinohara, Yuko Shikanai, Yoji Mizumura, Keisuke Hosotani, Seizo Akita, Yuki Kaneko, Masakazu Hino
- Special Thanks (スペシャルサンクス)
- Yuichiro Sadahiro (貞広 雄一郎), Goro Iwasaki (岩崎 吾朗), Takaharu Suzuki (鈴木 貴晴), Jun Toyoda (豊田 淳)
- ALL TESTERS
- Production Supervising Editor (演出監修)
- Sub Character Illustrator (サブキャラクターイラスト)
- Direction Support (ディレクションサポート)
- Kazuhisa Oomi (大見 和永), Yuuichi Yoda (依田 優一), Hwang Mi Kyung (黄 美京)
- Lead Director (チーフディレクター)
- Shinichiro Okamoto (岡本 進一郎)
- Executive Producers (エグゼクティブプロデューサー)
- Youichi Haraguchi (原口 洋一), Kyushiro Takagi (髙木 九四郎), Masaya Nakamura (中村 雅哉)